package org.new9uy.tetris;

public class Settings
{
    public static String PLAYER_NAME = "default_name";
    public static int START_LEVEL;
    public static int DIFFICULTY = 1;
    public static int CONTROLLER_DROP = GameConstants.CONTROLLER_DEFAULT_DROP;
    public static int CONTROLLER_LEFT = GameConstants.CONTROLLER_DEFAULT_LEFT;
    public static int CONTROLLER_RIGHT = GameConstants.CONTROLLER_DEFAULT_RIGHT;
    public static int CONTROLLER_SPEEDUP = GameConstants.CONTROLLER_DEFAULT_SPEEDUP;
    public static int CONTROLLER_ROTATE = GameConstants.CONTROLLER_DEFAULT_ROTATE;

    public static void useDefaultControls()
    {
        CONTROLLER_DROP = GameConstants.CONTROLLER_DEFAULT_DROP;
        CONTROLLER_LEFT = GameConstants.CONTROLLER_DEFAULT_LEFT;
        CONTROLLER_RIGHT = GameConstants.CONTROLLER_DEFAULT_RIGHT;
        CONTROLLER_SPEEDUP = GameConstants.CONTROLLER_DEFAULT_SPEEDUP;
        CONTROLLER_ROTATE = GameConstants.CONTROLLER_DEFAULT_ROTATE;
    }
}
